Early Access details

Information to know before purchasing the game

Below we want to highlight what you can expect with the current version of the game that will be released on the 18th and then what to expect in the way of updates over time as we head into 2019. We want to do this so that there is clarity regarding what is currently playable (i.e. gameplay loop) vs what the final game will have in content. 

The game will cost $20 USD starting out and increase as more features are unlocked and content is added. The reason for this decision is because our original crowdfunding backers displayed their confidence and trust in us by donating a base pledge of $15 for a game that was at the time--just a concept. As a result, the current price of the game is positioned to ensure that those backer's inherited discounted pledges remain intact. 

The final game will be valued at a higher price point due to the amount of features and content that will and have always been planned for the final release. 

Early access mode activated

Early access mode activated

What content is available for Early Access?

When the game releases on the 18th, you will be able to do the following: 

  • Create an office in the first iteration of our build mode system
    • More options will come online as we test and iron out potential game breaking bugs.
    • NOTE: for those who prefer not to build, we will add in some pre-built office very soon. Our goal is early January - please keep an eye on our roadmap as we will being in January with our Early access update schedule.
  • Furnish your office with different desks and items
    • We will be adding many more items over time as well. The goal is to add hundred's of items, desks and other decorative options. In addition to this, there are other item types planned. Every item should has some function or effect on gameplay.
    • Down the road we will look at ways to open this up to the modding community.
  • Hiring employees
    • Although all employees types are in the game, we are still testing and fine tuning some specific functionality for some positions and roles. 
    • There are also only a small handful of avatars in the game for employees currently, but that will also greatly increase and become more diverse as well
  • Creating CPU's
    • Though the final game will allow you to create more than 10 different unique product types, the current build only allows for CPU creation. 
    • We will work to publish a list of which product options and in what order they will come online throughout 2019.
  • Marketing & Shipping products 
    • Basic marketing campaign creation. This will continue to be fine tuned and polished

This is the current game loop that is ready to be played at this moment due to a lot of testing and fine tuning that is left to be completed as you could see on the Roadmap to release. We will continue to update the road map heading toward full release. This time, you will be able to both follow us online as well as in the game as we add content and unlock the features once ready. 

What content is NOT in today?

As you can imagine, this list is MUCH larger than the above. However, we do want to list some of the not-so immediately glaring absent features for the first build of Early Access. Please see this list below

  • UI Elements
    • There are simply a lot of windows not yet implemented which will go a long way toward allowing you to both manage and manipulate the game world. Though the most basic UI is present, there is not a lot in the way to streamline the experience just yet. 
  • World and game events
    • At the moment, the world does not quite respond the players inputs in the way that it will when the feature is enabled. The feature is already implemented, but thoroughly untested and unpolished.
  • More robust tutorial system
    • This game once complete will be very complex and carry a steep learning curve. As a result, tutorials will be very necessary for this game. For early access we have a very rudimentary tutorial system currently implemented. This will continue to improve and become more useful for new players.
  • Research
    • Research is partially in but not functioning 100% as intended. We expect to fix this early on to add a bit of progression to the game.
  • Many more things to come online once polished and tested. 
    • The list is truly large and it wouldn't make sense to post every single detail here. However the final game will have all of these features before we determine the game as a final release candidate. 

Thanks in advance to all who decide to join us in early access. Your support has been tremendously appreciated thus far and it will continue to be well into the future. 

2018 Release date road map - 1st Half


The release date road map is designed to give you a deeper internal look at our development roadmap leading to the release date of the game. Our internal schedule has been edited and shared here to provide a summary of the essential remaining task for us to complete before the release of the game. Once these tasks have been completed, the game will be released. Now to provide an important caveat--This is development and things are susceptible to change at any time for any reason. 

In addition, we will be updating this list as necessary throughout the year. If we complete tasks earlier or later than anticipated, it will be reflected here as well to keep you updated. 

March 2018

Company AI Management Cycle final pass/testing

Focus will be on testing and polishing the complete AI management cycle. This is the underlying foundation to the game's AI system which is the foundation of just about everything in the game. 

  • AI Company Evaluation Cycle 
    • AI Budgeting - COMPLETED
    • AI Shipping - COMPLETED
    • AI Market Research - COMPLETED
    • AI Research - COMPLETED
    • AI other - COMPLETED

Finally, we will proceed to test the other systems that rely on this one for their final pass, which will take us into April.

April | May | June 2018

Product Creation & Design Testing/Finalizations

This month will be dedicated to the finalizations/testing of the complete product creation system. All systems are in the game, however testing and polish is still very necessary at this stage of development. The focus will be on how each product relates to each other from an AI management perspective and any other relevant algorithm dependencies. 

NOTE: With product creation, though the primary products are guaranteed, some of the secondary products may be released as added content after the release date -- if not ready by release. More are planned post released as well.

Secondary Product Creation


  • Hard Drives - 100% Completed
  • Power Supply Units - 100% Completed
  • Random Access Memory - 100% Completed
  • Sounds Cards - 100% Completed
  • Network Interface Cards - 100% Completed


  • Applications - 100% Completed
    • All software, excluding games have now been grouped collectively under "applications". This includes all of the previously listed software options.
  • Video Games - 100% Completed

Primary Product Creation

  • Graphics Processing Units - 75% Complete - (Will revisit later in road map)
  • Computers - 100% Completed
  • Consoles - 100% Completed
  • UI updates and finalizations - Pushed to *October

(last updated 05.26.2018)

July 2018

Employee AI final pass

This month, there will be a combined effort to polish work on the AI management cycle, product creation testing/polishing, while also putting the finishing touches and testing to the AI employee functionality. There are still a few additions and edits necessary before this implementation is 100% complete. As the systems rely heavily on each other, we'll need to polish and test them together.

  • Position specific impact to operations - 90% Complete (Remaining Tasks pushed to October)
  • AI decision making based on employee performance - 100% Complete
  • AI Hire/Training balance - 100% Complete
  • Other AI Employee Progression / Gameplay - 100% Complete

2018 Release date road map - 2nd Half

August 2018

Company AI Management Cycle final polishing & Character model AI final polish
We will continue to polish the company AI management cycle. The importance of this system cannot be overstated, so extensive testing will be required to ensure that every other system marries well with this one. As with all systems in the game, we must be very thorough and meticulous regarding the information, flow and details of this system. 

If there is a testing phase, this will be a heavy focus. However, as our internal testing is proving to be quite fruitful, this may not be necessary.

The character model finalizations will focus on the in-game physical representation of employees and their actions. These actions are derived from their underlying AI, so it is obviously reactive. This means that most of the work has been completed already and all that we need to do is ensure that the character model AI associates the correct actions based on that information.

  1. Complete Management Cycle - 80% Complete
  2. Isolating and solving bug related issues - 95% Complete
  3. Character model daily activities (polishing/testing) - 90% Complete
  4. Adding in more avatars, etc.. - 85% Complete

  • *** Due to performance issue optimization prioritization, we are moving a good portion of August tasks to October -as we have processes a good portion of October work this month 
  • *** We will update the roadmap to reflect the above adjustments at the end of the month.

This will cover all aspect of the AI management cycle. We will be testing this extensively for accuracy and fluidity. 

September | October 2018

Build/Buy Mode System Finalization

This month will include some work from the previous month's task as well as a big focus on the build office mode. We will be finalizing this system. Polishing and heavy testing will take place to ensure that all related bugs are resolved.

  1. Collisions - 90% Complete
  2. Object selection - 100% Complete
  3. Object modification - 75% Complete
  4. Streamline the workflow - 100% Complete
  5. Framerate Improvements - 100% Complete - This includes stress testing the game
  6. Fix bugs - Significant Progress (Progress - ongoing)
  7. Adding more options - 90% Complete
  8. Grid Placement Mode testing - 100% Complete
  9. Redo/Undo functionality - 0% Complete
  10. Final item purchasing finalizations & testing - 90% Complete

October 2018

Event System Finalizations

This month we will focus on testing and polishing the event system. This system is responsible for handling and managing all events that can take place in the game world. From world events to as small as individual employee events. 

  1. World level Events - 0% Complete
  2. Regional Events - 20% Complete
  3. Local Events - 10% Complete
  4. Company related events - 0% Complete
  5. Employee related events - 0% Complete
  6. Situational events - events derived from AI or player actions - 10% Complete
  7. Polishing of other event types, like conferences and other product/company specific event based opportunities, etc... - 0% Complete
  8. Other employee training systems - 0% Complete

November 2018

UI final pass, Game polishing and administrative finalizations

This month we will put the final polish to the UI in the game. Some task will include removing transparency and add the final styling to the UI design.

  • UI updates and finalizations - 50% Complete
  • Add/Edit final UI function & design - 60% Complete
    • Product Management
    • Shipping 
    • Notification System
    • Statistics
    • Company UI/Windows
    • World Data Windows
    • Charts and Graphs
    • Research Window
    • Budget UI
    • Office UI
    • All other UI
  • Polish Icons & other minor UI tools - 70% Complete
  • Remove internal debugging UI  - 30% Complete
  • Options Menu finalizations - 60% Complete
  • Save Game finalizations - 60% Complete
  • Load Game finalizations - 60% Complete
  • Final administrative activities - 40% Complete

December 2018

Complete any final administrative activities

- Preparing for Early Access

- Preparing Road Map for Early Release Schedule

Targeted Release Date (Early Access) - Dec 18, 2018