The release date road map is designed to give you a deeper internal look at our development roadmap leading to the release date of the game. Our internal schedule has been edited and shared here to provide a summary of the essential remaining task for us to complete before the release of the game. Once these tasks have been completed, the game will be released. Now to provide an important caveat--This is development and things are susceptible to change at any time for any reason.
In addition, we will be updating this list as necessary throughout the year. If we complete tasks earlier or later than anticipated, it will be reflected here as well to keep you updated.
Company AI Management Cycle final pass/testing
Focus will be on testing and polishing the complete AI management cycle. This is the underlying foundation to the game's AI system which is the foundation of just about everything in the game.
Finally, we will proceed to test the other systems that rely on this one for their final pass, which will take us into April.
Product Creation & Design Testing/Finalizations
This month will be dedicated to the finalizations/testing of the complete product creation system. All systems are in the game, however testing and polish is still very necessary at this stage of development. The focus will be on how each product relates to each other from an AI management perspective and any other relevant algorithm dependencies.
NOTE: With product creation, though the primary products are guaranteed, some of the secondary products may be released as added content after the release date -- if not ready by release. More are planned post released as well.
Secondary Product Creation
Primary Product Creation
Employee AI final pass
This month, there will be a combined effort to polish work on the AI management cycle, product creation testing/polishing, while also putting the finishing touches and testing to the AI employee functionality. There are still a few additions and edits necessary before this implementation is 100% complete. As the systems rely heavily on each other, we'll need to polish and test them together.
Company AI Management Cycle final polishing & Character model AI final polish
We will continue to polish the company AI management cycle. The importance of this system cannot be overstated, so extensive testing will be required to ensure that every other system marries well with this one. As with all systems in the game, we must be very thorough and meticulous regarding the information, flow and details of this system.
If there is a testing phase, this will be a heavy focus. However, as our internal testing is proving to be quite fruitful, this may not be necessary.
The character model finalizations will focus on the in-game physical representation of employees and their actions. These actions are derived from their underlying AI, so it is obviously reactive. This means that most of the work has been completed already and all that we need to do is ensure that the character model AI associates the correct actions based on that information.
This will cover all aspect of the AI management cycle. We will be testing this extensively for accuracy and fluidity.
Event System Finalizations
This month we will focus on testing and polishing the event system. This system is responsible for handling and managing all events that can take place in the game world. From world events to as small as individual employee events.
Build/Buy Mode System Finalization
This month will include some work from the previous month's task as well as a big focus on the build office mode. We will be finalizing this system. Polishing and heavy testing will take place to ensure that all related bugs are resolved.
UI final pass, Game polishing and administrative finalizations
This month we will put the final polish to the UI in the game. Some task will include removing transparency and add the final styling to the UI design.
Complete any final administrative activities
- Preparing for release
- Steam final additions (finalizing achievements, etc...)
Targeted Release Date - Dec 18, 2018