Below we want to highlight what you can expect with the current version of the game that will be released on the 18th and then what to expect in the way of updates over time as we head into 2019. We want to do this so that there is clarity regarding what is currently playable (i.e. gameplay loop) vs what the final game will have in content.
The game will cost $20 USD starting out and increase as more features are unlocked and content is added. The reason for this decision is because our original crowdfunding backers displayed their confidence and trust in us by donating a base pledge of $15 for a game that was at the time--just a concept. As a result, the current price of the game is positioned to ensure that those backer's inherited discounted pledges remain intact.
The final game will be valued at a higher price point due to the amount of features and content that will and have always been planned for the final release.
Early access mode activated
When the game releases on the 18th, you will be able to do the following:
This is the current game loop that is ready to be played at this moment due to a lot of testing and fine tuning that is left to be completed as you could see on the Roadmap to release. We will continue to update the road map heading toward full release. This time, you will be able to both follow us online as well as in the game as we add content and unlock the features once ready.
As you can imagine, this list is MUCH larger than the above. However, we do want to list some of the not-so immediately glaring absent features for the first build of Early Access. Please see this list below
Thanks in advance to all who decide to join us in early access. Your support has been tremendously appreciated thus far and it will continue to be well into the future.
The release date road map is designed to give you a deeper internal look at our development roadmap leading to the release date of the game. Our internal schedule has been edited and shared here to provide a summary of the essential remaining task for us to complete before the release of the game. Once these tasks have been completed, the game will be released. Now to provide an important caveat--This is development and things are susceptible to change at any time for any reason.
In addition, we will be updating this list as necessary throughout the year. If we complete tasks earlier or later than anticipated, it will be reflected here as well to keep you updated.
Company AI Management Cycle final pass/testing
Focus will be on testing and polishing the complete AI management cycle. This is the underlying foundation to the game's AI system which is the foundation of just about everything in the game.
Finally, we will proceed to test the other systems that rely on this one for their final pass, which will take us into April.
Product Creation & Design Testing/Finalizations
This month will be dedicated to the finalizations/testing of the complete product creation system. All systems are in the game, however testing and polish is still very necessary at this stage of development. The focus will be on how each product relates to each other from an AI management perspective and any other relevant algorithm dependencies.
NOTE: With product creation, though the primary products are guaranteed, some of the secondary products may be released as added content after the release date -- if not ready by release. More are planned post released as well.
Secondary Product Creation
Primary Product Creation
(last updated 05.26.2018)
Employee AI final pass
This month, there will be a combined effort to polish work on the AI management cycle, product creation testing/polishing, while also putting the finishing touches and testing to the AI employee functionality. There are still a few additions and edits necessary before this implementation is 100% complete. As the systems rely heavily on each other, we'll need to polish and test them together.
Company AI Management Cycle final polishing & Character model AI final polish
We will continue to polish the company AI management cycle. The importance of this system cannot be overstated, so extensive testing will be required to ensure that every other system marries well with this one. As with all systems in the game, we must be very thorough and meticulous regarding the information, flow and details of this system.
If there is a testing phase, this will be a heavy focus. However, as our internal testing is proving to be quite fruitful, this may not be necessary.
The character model finalizations will focus on the in-game physical representation of employees and their actions. These actions are derived from their underlying AI, so it is obviously reactive. This means that most of the work has been completed already and all that we need to do is ensure that the character model AI associates the correct actions based on that information.
This will cover all aspect of the AI management cycle. We will be testing this extensively for accuracy and fluidity.
Build/Buy Mode System Finalization
This month will include some work from the previous month's task as well as a big focus on the build office mode. We will be finalizing this system. Polishing and heavy testing will take place to ensure that all related bugs are resolved.
Event System Finalizations
This month we will focus on testing and polishing the event system. This system is responsible for handling and managing all events that can take place in the game world. From world events to as small as individual employee events.
UI final pass, Game polishing and administrative finalizations
This month we will put the final polish to the UI in the game. Some task will include removing transparency and add the final styling to the UI design.
Complete any final administrative activities
- Preparing for Early Access
- Preparing Road Map for Early Release Schedule
Targeted Release Date (Early Access) - Dec 18, 2018