Below we want to highlight what you can expect with the current version of the game that is currently available and then what to expect in the way of updates over time as we progress through 2019. We want to do this so that there is clarity regarding what is currently playable (i.e. gameplay loop) vs what the final game will have in content.
The game is currently $20 USD. The reason for this decision is because our original crowdfunding backers displayed their confidence and trust in us by donating a base pledge of $15 for a game that was at the time--just a concept. As a result, the current price of the game is positioned to ensure that those backer's inherited discounted pledges remain intact.
Please remember you can join us on Discord to report bugs, provide feedback and more using this link: https://discord.gg/EPKzSbk. Throughout early access we will be taking your feedback and bug reports which will help us prioritize the most important features and bugs that need prompt attention
When the game releases on the 18th, you will be able to do the following:
This is the game loop that is ready to be played at this moment due to a lot of testing and fine tuning that is left to be completed as you could see on the Roadmap to release. We will continue to update the road map heading toward full release. This time, you will be able to both follow us online as well as in the game as we add content and unlock the features once ready.
As you can imagine, this list is MUCH larger than the above. However, we do want to list some of the not-so immediately glaring absent features for the first build of Early Access. Please see this list below
Thanks in advance to all who decide to join us in early access. Your support has been tremendously appreciated thus far and it will continue to be well into the future.
For the second quarter we will start focusing on "polishing" existing and unreleased-unpolished content so that we can make them available for Early Access.
Though we are going to move to a biweekly update release schedule, some updates can still be released on a weekly basis. We will continue to take a "one-step-at-a-time" approach due to any possible unforeseen events coming into play. Locking ourselves to a super tight schedule does more harm than good to actually taking our time and getting it right.
NOTE: These are our goals for each quarter of development and due to the nature of game development anything listed is subject to change.
Polishing existing content
Polishing post-product creation gameplay
Employee and Office function
June will be lite on updates as we will be on vacation. We will resume normal update schedule starting in July.
Stretch Goals for the quarter