Studio Update – June 2017

Hello Everyone!

It has been a while since the last update—so today, I want to give you our progress report as we are currently very much focused on continuing to fine tuning and test the game. For transparency, I have compiled a short list of our status and efforts toward closed and open testing. First, I want to thank you for your continued patience as we continue to focus on getting this game released. As a result, the updates may continue to be scarce, but we can assure you that the progress is exponential.

Work completed over the past 2-3 months

AI testing is a very involved process. I will admit that I am probably having some of the best fun of my game development career seeing the AI come to life and become self-sufficient in this game...

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Studio Update – March 2017

Hello Everyone!

Here is the latest from development of the game Tech Executive Tycoon. I want to share that everything is going great from an internal testing standpoint. We are testing out the systems of the game to make sure things are running as intended. We are testing the AI to make sure that each company is making decisions independently and according to the logic we designed. As you might expect, this is a daunting task. As a result, updates have been scarce and will continue to be for a bit as we need to maintain 100% of our focus on this task. So please understand that silence from us at this time means we have consolidated our energy on the task of rigorously testing, adjusting, fine tuning and finishing the game.

Right now, we have final assets to put into the game which will e...

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Studio Update – February

Hello Everyone!

Today, I am once again providing a weekly update regarding the development of the game Tech Executive Tycoon. Testing is still ongoing and I want to discuss how we are approaching this phase of the development. Previously we discussed that we want to extend the testing to the backers of the game. That is still our current plan. So, if you have donated to this game in the past, we currently are planning to extend closed testing to you as you have extended your support and are clearly invested in the success of the game. Now, I cannot provide any dates for that testing phase, but yes we are indeed getting closer.

As it stands, the current testing will not be a quick process as we have learned before...

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Internal Testing ongoing…

Hello everyone!

As we are heavily engaged in internal testing, there will not be a blog update provided this week. More information about the testing phases will be coming soon. As always, thank you for your support!

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Bi-Monthly Update 27

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Hello Everyone and Happy 2017!

I hope that your new year has kicked off in a great way! We are already well into our 2017 schedule and have been working toward our goals without hesitation. Today will be our first update of the year, so I wanted to give more insight into the game and hopefully show off a bit of gameplay soon in relation to this week’s update content. As we finetune the AI, I want to discuss how the customer in the game will function.

To begin, we refine a lot of our processes over time as they are deemed necessary. Currently, at this stage of development, we are playtesting the different systems to make sure they both behave in a way that makes sense and most importantly—work in a logical fashion...

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Happy Holidays from WGE!

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Hello everyone and happy holidays to all!

This week there will not be a full game or studio update. However, I wish to look back on 2016 and lay out the plan going forward into 2017. This year has been a very productive one for Tech Executive Tycoon! Earlier in the year, we started from the bottom and re-crafted this game from the ground up. This was a daunting yet necessary task. Looking back on this decision, I can say that it has made monumental improvements on the original design of the game. New features and a more rounded experience is now possible as a result. We’ve learned a ton and have been able to apply that insight into our processes. Going into 2017, we have a great amount of confidence that we can deliver on the ideas and goals we have set for this game...

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Studio Update: December

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Hello everyone! Today we have a studio update for you. I want to share that the game has been delayed into 2017. Little has changed from previous updates other than the fact that 2017 will be the release year. I will stop short of giving any further details regarding our scheduled quarter and date of release. I will share that progress is still going very well and on par with our previous updates. So please know that this game is still on course for its release and the delay is simply a clarification that the game will NOT be released in the 2016 calendar year. What I can share with you is that the game will absolutely release in 2017 and the plan is for early 2017...

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Bi-Monthly Update #26

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Hello everyone!

desk03This week’s update will be smaller, but focus on a cool and fun aspect of the game. Furnishing options that will be available to you the player for your headquarters. We are focusing on making the game as engaging and immersive to play as we possibly can. We want you to feel that you are running a real live operation.  To do this, we are attempting to make everything in the game detailed and fleshed out. So, there will be gameplay elements to each item that you can purchase. We aim to strike a balance with this however so that you are not spending most of your time in the game micromanaging and trying to min/max items that you purchase. The idea is to provide just enough depth to these items to make them an interesting aspect of the game...

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Studio Update – November 2016

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Hello everyone! This week will be a studio update.

This week we are working on fine tuning a lot of the work related to the last update as well as many other things. The work of polishing the process of creating the components that will make up the personal computer has been fun indeed. We are also finalizing the console creation feature of the game as well as all software and game development features. It’s quite surreal as we begin to see it all come together the way that we have planned it. There is still a distance left to be travelled before release but we are moving along quite nicely. The goal is to get everything to a point where we can begin the full testing process and get this game completed.

At this stage of development most things are in and ready for polish and testing...

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