Due to our intense focus toward reaching our internal scheduled milestone dates, there will not be an update this week as you might have already noticed. The updates will continue next Monday. Thanks for your patience and understanding!
We’re plugging away and working non-stop to get this game completed…
Hello everyone and welcome to another Monday developer update. This week I want to discuss the levels of products in the game and how they relate to each other. In Tech Executive Tycoon you will have a choice of creating one or more of a not yet finalized number of products. There are three levels, where the first two consist of all hardware and the third—software.
The list is currently as follows:
- Video Games
- Operating Systems
- Productivity Software
CPU’s and GPU’s come in at the ground floor and lead the edge of technology. Without these two, everything else has to wait until these catch up. So in the game everyone has to wait on the latest and greatest CPU’s and GPU’s to truly push their industry technologies forward...
Hello everyone! I hope the beginning of your week is going well. I have another update for you and we are going to talk about some gameplay mechanics… in detail. In particular, I want to talk about the product slotting module that is in the game now. This has changed the way you create products a bit and I want to share that with you right now. I will warn you however, that this will be very detailed and if you don’t like numbers or understanding some of the inner workings of the game, you probably do not want to read any further. Of course, I hope you choose to read. Also, everything mentioned here is subject to change, however at this point we’re nailing down final implementations.
Slotting your products is essentially you putting the inner pieces of each product type together...
This week I play the game with my co-developer. The video is a little rough (Still setting up), so please enjoy and let me know your thoughts below
It’s time for another Monday Developer Update! Today we will talk about how management works within the game. This will be a pretty long update, so buckle in! Tech Executive Tycoon is all about leading your company into a golden age of technology. This will include managing managers. This is where it gets challenging and quite engaging. In the game there are roughly 4 levels in the employee hierarchy. Entry level employees make up the foundation, then there is the specialist who are slightly elevated above entry level carrying out specialized tasks. The next level up would be mid-level management. After that, you will have your executives which you will spend probably the most of your time interacting with and delegating to. Lastly, there is you, the wonderful CEO.
Hello everyone! Another week started and more work to be done. This week, as promised will be all about the specialist in the game that you can hire. As it stands, I took the approach to keep the list of office positions manageable for all players. I didn’t want you to have to take a class in organizational management in order to play the game, so my efforts have been focused on keeping it manageable for everyone. In that regard, I have a few positions in the game for each department field. So a while back we went over the employee entry positions, the entry level workhorses for your company. This included positions like customer service agents, marketing analysts and accounting positions. So this week, we will discuss all of the specialty positions.
To begin, in the game your overall go...
I am finally back after a month of moving. I was away due to a personal career opportunity. Of course as you can see, I am still working on this game and we’re still close to release. This transition was a minor delay, but now I’m all settled in after the move. In case you were concerned, this has no negative effects on the game or the continuation of WEB Gaming Entertainment. Things are no different than they were before in fact as it’s just a move from one organization to the next. This week, before we continue with the “employee type” updates, I want to give you all sort of a “Studio Update”.
As mentioned, things were on hold this past week. Everything happened fairly suddenly, but I am resuming all operations this week...
The last two weeks have been intense to say the least. I have relocated due to an opportunity and now I am back up and running. So, updates should be resuming as well as (most importantly) the final push toward release. Thanks for your patience and understanding.
June video update is live
Hello everyone! I’m back for another update and I hope that all is well with you and yours!
Last week was quite busy and crazy! Of course I am a little on edge given the game is going to be releasing in the next few months. There is still a lot to do and a LOT of polish to add to the game. Either way, plugging away as usual and excited by what I see. It is coming together nicely. With that said, I want to share with you what I will be working on this coming week.
So, the AI is in the game and being testing daily and I am now working on the UI interface for some of the very, very important windows you the player will need for all of your executive decisions. This week I want to share with you 1/3 of the complete employee picture...